
We are grateful that so many people took the time to come to meet us on Monday. Alongside hearing from experts such as the witnesses we have before us today, we also hear from those who have lived experience. Some of these planets may also have their own respective unique Anomalies that adds additional effect to the planet.Before we begin item 3, I put on the record my thanks to all those people who came to meet us at Lochee community hub in Dundee to talk about their experiences of fuel poverty.
#ENDLESS SKY FUEL CRACKER#
If destroyed via Core Cracker or Obliterater Behemoth, they cannot be restored. Lore planets cannot be renamed and cannot be terraformed. Lore planets have fixed starting types but can be any size. The Umbral Choir may terraform their own Nexus to increase its output and, but the Crescent will remain Cold and Sterile.


Vaulters are guaranteed to spawn near a Tundra or Steppes planet with and.The numbers in parenthesis are values when compared to the "normal" type of the planet's respective type. All of the starting planets are Medium-sized. The starting world for most Factions is also a unique planet with adjustments to balance starting out. Unique Planets are rare, but a few can usually be found spread throughout the galaxy. Instead, they produce extremely high, , and/or per, depending on their temperature. They do not appear as Tiny or Small sizes, their default maximum is always 1, and they never produce any food. Gas planets are a special extreme type of planet. They have middling population slots and minor penalties. Neutral planets have no particular FIDSI specialty.They have fewer population slots and significant penalties. In general, their FIDSI bonuses are more extreme, being either very high or very low. Sterile planets have higher production and many tech & faction bonuses with a focus on and.They have more population slots and little or no penalties.

In general, their FIDSI bonuses are lower and more even across categories.

Exact FIDSI values will depend on how much terraforming is done. *The Crescent class is exclusive to the Umbral Choir's home system, or any custom faction with their "In the Shadows" affinity. A planet's class can be changed via Terraforming. In conjunction with the Size, it also determines the planet's maximum. The planet's class determines how much FIDSI and each generates on the planet. Planets have various traits that determine how useful they will be to your empire.
